A lot of people aren’t real keen on generic rulesets. They would rather have the fully fleshed out world that accompanies many rulesets, complete with figures. I can appreciate that. There are quite a few excellent gaming worlds to play in out there. Most recent of note, In Her Majesty’s Name is a game that I am keen to play.
However the beauty of a generic system is the ability to apply it to so many brands and series you love. And in the vein of pulp science fiction there are so many to choose from. One couldn’t hope to get the rights for Flash Gordon, or Buck Rogers, or John Carter to do a miniatures games. And the licenses for Star Trek or Star Wars are so expensive that it has killed any games that are associated with them.
That is why I wrote Fantastic Worlds. I have used the ruleset to run games of everyone of the above brands and more. The rules fit well within the confines and there are generic archetypes that fit nearly every single character from them.
Of course, I have used the rules more often than not for my own creations and that is highly fulfilling as well, from a creative stance. Rather than play in someone else’s playground, you create your own. It is very rewarding and, if you are a creative sort, will lead to more stories and adventures.